Further, with the February 2019 layoffs across Activision Blizzard, many of the staff on the Classic Games team were affected, and the change of management within the team greatly impacted the production rates.The Classic Games team at Blizzard, behind the development of the remaster, was never given the necessary budget to complete their scope.While the team behind the remaster had a grand scope for what they wanted to bring, the Activision management did not see much value in the remaster over new games, and pressure was placed on Blizzard to focus on these newer games.According to Jason Schreier of Bloomberg News, the remaster had problems from the start in 2017. But with Warcraft 3: Reforged, we’ve talked with the communities in Europe and in China, ‘Hey, we don’t think this game is done’ - The goal is not just to give Warcraft III a new coat of paint, but “do more with it.” Lemon Sky Studios partnered with Blizzard to provide most of the remastered 3D art assets. “‘Make it pretty, give us a modern matchmaker and then quietly step away, Blizzard.’ Getting those marching orders made the endeavor not just easier but more focused. Producer Pete Stillwell said that “When we went to Korea and talked with pros and people still playing in game rooms, the overwhelming feedback was ‘Please don’t change the game,'” Stillwell said. In contrast, Warcraft III: Reforged was intended to be less pure. Blizzard intended, along with a desire from the player base, to develop StarCraft: Remastered as a generally pure remake.
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